Ludos founder Joy Hao: defining the future of the blockchain gaming in an ecological perspective 【lianchaguan】
Speaking of the earliest application of blockchain, many people have gathered their attention on blockchain games. At present, the mainstream public chain has limited the development of blockchain gaming because of various problems. As a decentralized game ecosystem, the Ludos protocol provides developers with side-chain services and a blockchain gaming-developer platform. Currently, the ecosystem has acquired 200,000-300,000 user groups.
What advantages does Ludos have over other blockchain gaming ecosystems, and what is Ludos' gaming eco-strategy in the future? The [lianchaguan] interviewed Ludos founder, Mrs. Joy Hao, and will reveal the mystery of Ludos through her story.
Ludos uses distributed office technical team base in Japan
Joy began to focus on the blockchain start-up field at the end of 2016. Before focusing on Internet projects, there were the rumors in the past few years, and the team however, did not catch up with the golden period of entrepreneurship. When the new opportunity for the blockchain came, the Ludos didn't want to miss it, so the idea of starting a business in the blockchain industry sprouted.
After the emergence of blockchain technology, the team carefully studied this field and believed that this technology has a strong expansion nature. Ms. Joy has worked in finance, trust and other related fields and began to learn Bitcoin in 2014. Ludos was formally established when the bull market arrived in 2017. Ludos has a number of partners, including co-founder Meng Xueshi, who was responsible for the research and development of the popular Japanese game "LoveLive" and has many years of experience in the game industry. Team Ludos has a strong background, as there are also partners in the technical field who mainly study cryptography in U.S.
Ludos has been established in August 2017, and team in Tokyo, Japan are responsible for R&D and has completed the development of sidechain technology for ETH and EOS. Engineers worked in Ludos U.S. used to work for ETH are responsible for setting up the underlying technology of Ludos. Joy is primarily responsible for Ludos' global work, and the operations team is currently working in Beijing.
Ludos and Softbank
Joy introduced that Ludos is invested by Softbank CNS, which is a softbank subsidiary of Zhengyi Sun in Japan. In early times, Swiss Finance and Swiss Bank also discussed about the design of stable coins with Ludos for a long time. Ludos currently developed a wallet for Softbank, a stable currency economy and a sidechain system. Softbank chose to invest in Ludos mainly because of the strength of the technical team.
Softbank signed a strategic partnership agreement with Ludos in August 2018 and Mr. Meng Xueshi, technical director of Ludos Japan's Tokyo team, developed a wallet application for Softbank and explained how to use it for future transactions with Softbank in October 2018. These series cooperation has laid a solid foundation.
Ludos is currently a technical supporter in cooperation with Softbank and will provide assistance in the stabilization of currency and sidechain technologies. The current research and development stage has not yet been exposed, depending on the project planning of Softbank.
In addition to Softbank, Joy said that Ludos has established a partnership with FullPay and Jmode. FullPay is one of a largest authorized electronic payment company and an authorized agent for WeChat payment in Japan, moreover Jmode provides inventory management systems, artificial intelligence and big data analytics for thousands of retailers in Japan.
Up to now, Lud Pay Wallet has implemented mobile phone registration, discovery module (news information), wallet module, asset module, candy center, mining mission, personal center, etc. and supports Chinese, English, Japanese, Korean, Arabic, etc. Language switching.
Where is the core competitiveness of Ludos?
Joy said that the current mainstream public chain has various problems. Due to the transaction speed, ETH cannot carry the TPS required by traditional games, and the user's game experience is bad. EOS is difficult to guarantee true security due to the over-centered mechanism and the accumulation of a large number of chess and lottery games.
Ludos' core competitiveness lies in the improvement of the main chain and the running speed of the main chain through the improvement of the side chain technology. The game mechanism is guaranteed to be fair and equitable through a hybrid mechanism algorithm and a random number mechanism. At present, the side chains of several main chains have been developed and distributed, and the application will be determined according to the progress of the main chain and it is expected to be announced in Q2 or Q3 in 2019.
What kind of decentralized blockchain ecosystem does Ludos want to create?
In the face of the current gambling-based chain travel ecology, Joy believes that different project concerns about different things. From appropriate perspective, it is reasonable to be alive with volume of player. There are many ways to get the volume and there are many types of games. Ludos will try different types games in the future, not just focusing on gambling.
Joy believes that it is still difficult for the public chain to cooperate with domestic game parties. Some good teams will not choose to start a business in the immature field of blockchain gaming, however some unsuccessful games will choose to enter the blockchain field, so this might be the reason why it is difficult for blockchain games to produce the good game.
Another factor that affects the success of blockchain gaming is the operation. Although R&D and playing methods are important, it is more vital for attracting volume in the blockchain industry by the operational team. Joy said that operational ability is the most important thing when Ludos cooperates with third-party games.
Joy said that Ludos has already established a cooperation with seven or eight blockchain gaming teams in China to help them complete the upgrade of the side chain technology and improve the game operation speed and player experience. It including the pure chain SLG game "Imperial Throne" interviewed by Lian Cha Guan before. This game combined with Ludos' sidechain technology to run on the ETH main network, but the official beta time has not yet been announced.
But why invest so many game projects? Joy believes that the team needs to cooperate with more players in order to allow Ludos tokens to circulate in a variety of games due to Ludos token circulation requirements, thus prospering the entire decentralized game ecosystem.
The Ludos player community is around 300,000.
We have our own a way to get the volume.
One of the Ludos number who are responsible for game operations was previously work for the head of Baidu Maps, had acquired 500 million users for Baidu maps. Therefore, Ludos is still very confident of game user acquisition in the future. Joy believes that the current blockchain gaming market has two main aspects, one is the oversea market, and this part of work is responsible by the Japanese team. On the other hand, the sinking market of domestic users, which is mainly responsible for the game operation director. The type of game developed by the Ludos is based on the task completion, and the players get a certain incentive after completing the task.
Some time ago, Ludos launched a reward program in the community. Joy said that this is a preparation for Ludos to launch our own game. The program was quickly received and recognized by community users. Ludos will launch its first self-developed game in March, which is aimed at the community of 200,000-300,000 fans, and we will continue to prosper the entire Ludos community ecosystem for all players in the future.
The bear market is an opportunity for Ludos. The white paper has been completed 70%
Joy said that the bear market in 2018 did not have much bad impact on Ludos, however it was a good opportunity. In 2018, Ludos completed its own fund-raising within 10 days and reduce bear market competitors, so that we can develop, promote and operate effectively.
Joy said that the content written on the Ludos white paper has been completed by about 70%, and the game asset exchange has been completed and some better game teams have been integrated by now. I am very optimistic about the future development of the blockchain industry said by Ms. Joy, from the perspective of the Internet, we primarily face ‘C-user’. However, when Ludos public chain goes online, it will also face the ‘B-users’. Thus, the future development of Ludos is very potential. Ludos has developed a complete set of blockchain gaming developer tools to attract developers. Developers only need one-click to complete the chain change and launch of the game.
Ludos registered a company in Japan and applied for a payment license to do online and offline double-end blockchain gaming business. In the future plan, Ludos will primarily focus on the C-user market, and make blockchain game players become traditional player group, and create a community of players that incorporate more game types.